/*
* Copyright (c) 2019, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#if (defined BUFFER_0) || (defined BUFFER_1) || (defined BUFFER_2) || (defined BUFFER_3)
vector <ushort, 16> LoadMaskTemp = (TempMask0.select<1, 1, 16, 1>(0, 0) != 0);
#elif (defined BUFFER_4) || (defined BUFFER_5)
uchar sec_half_shift = (Layer_Index >> 7) * 8;
vector <ushort, 16> LoadMaskTemp = (TempMask.select<16, 1>(0) != 0);
#endif

#if defined BUFFER_0
Buffer_Index = 0;
CalculationMask = cm_pack_mask(LoadMaskTemp) & 0x000F;
#elif defined BUFFER_1
Buffer_Index = 1;
CalculationMask = (cm_pack_mask(LoadMaskTemp) >> 4) & 0x000F;
#elif defined BUFFER_2
Buffer_Index = 2;
CalculationMask = (cm_pack_mask(LoadMaskTemp) >> 8) & 0x000F;
#elif defined BUFFER_3
Buffer_Index = 3;
CalculationMask = (cm_pack_mask(LoadMaskTemp) >> 12) & 0x000F;
#elif defined BUFFER_4
CalculationMask = (cm_pack_mask(LoadMaskTemp) >> sec_half_shift) & 0x000F;
Buffer_Index = 4;
#elif defined BUFFER_5
CalculationMask = (cm_pack_mask(LoadMaskTemp) >> (4 + sec_half_shift)) & 0x000F;
Buffer_Index = 5;
#endif

if (CalculationMask != 0)
{
    float StartX;
    float StartY;
    float DeltaX;
    float DeltaY;
    uint Vertical_Block_Num;
    uchar Layer_Index_45;
    uchar RotationFlag;
    bool IefBypass = true;
    int TempOffset;
    SamplerIndex Src_Sampler(MDF_FC_AVS_SI_Y);

    /*
    AVS Sampler 16x4 write back buffer layout for R/V, G/Y, B/U channel, each box stands for 8x1 ushort write back pixel
    16x4 pixle deviding to 8 8x1 pixel block
    _________________________________________________
    |_______Block0__________|_______Block1__________|
    |_______Block2__________|_______Block3__________|
    |_______Block4__________|_______Block5__________|
    |_______Block6__________|_______Block7__________|

    Write back buffer layout correlate to the block number#, each box stands for 1 GRF
    _______________________________________________
    |____R0_________R2_____|____R4_________R6_____|
    |____G0_________G2_____|____G4_________G6_____|
    |____B0_________B2_____|____B4_________B6_____|
    |____A0_________A2_____|____A4_________A6_____|
    |____R1_________R3_____|____R5_________R7_____|
    |____G1_________G3_____|____G5_________G7_____|
    |____B1_________B3_____|____B5_________B7_____|
    |____A1_________A3_____|____A5_________A7_____|
    */
#ifdef BUFFER_0
#ifdef ROTATE_90
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX = StartX + DstY * DeltaX;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_HORIZONTAL)
    {
        StartY = StartY + DstX * DeltaY;
    }
    else
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }

#elif defined ROTATE_180
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = (((Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 12) >> 2)) & 15;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_VERTICAL)
    {
        StartX += DstX * DeltaX;
    }
    else
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }

    TempOffset = Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 12;
    TempOffset &= 0xFFFFFFC3;
    StartY = StartY + TempOffset * DeltaY;
#elif defined ROTATE_270
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX = StartX + (Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 12) * DeltaX;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_VERTICAL)
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }
    else
    {
        StartY = StartY + DstX * DeltaY;
    }

#else
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = (DstY >> 2) & 15;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_HORIZONTAL)
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }
    else
    {
        StartX += DstX * DeltaX;
    }

    StartY = StartY + (DstY & 0xFFC3) * DeltaY;
#endif
#endif

#ifdef BUFFER_1
#ifdef ROTATE_90
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX  = StartX + (DstY + 4) * DeltaX;
    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);

    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_HORIZONTAL)
    {
        StartY = StartY + DstX * DeltaY;
    }
    else
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }

#elif defined ROTATE_180
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = (((Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 8) >> 2)) & 15;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_VERTICAL)
    {
        StartX += DstX * DeltaX;
    }
    else
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }

    TempOffset = Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 8;
    TempOffset &= 0xFFFFFFC3;
    StartY = StartY + TempOffset * DeltaY;
#elif defined ROTATE_270
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX = StartX + (Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 8) * DeltaX;
    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_VERTICAL)
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }
    else
    {
        StartY = StartY + DstX * DeltaY;
    }

#else
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = ((DstY >> 2) & 15) + 1;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_HORIZONTAL)
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }
    else
    {
        StartX += DstX * DeltaX;
    }
    StartY = StartY + (DstY & 0xFFC3) * DeltaY;
#endif
#endif

#ifdef BUFFER_2
#ifdef ROTATE_90
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX = StartX + (DstY + 8) * DeltaX;
    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);

    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_HORIZONTAL)
    {
        StartY = StartY + DstX * DeltaY;
    }
    else
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }

#elif defined ROTATE_180
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = (((Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 4) >> 2)) & 15;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_VERTICAL)
    {
        StartX += DstX * DeltaX;
    }
    else
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }

    TempOffset = Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 4;
    TempOffset &= 0xFFFFFFC3;
    StartY = StartY + TempOffset * DeltaY;
#elif defined ROTATE_270
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX = StartX + (Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 4) * DeltaX;
    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_VERTICAL)
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }
    else
    {
        StartY = StartY + DstX * DeltaY;
    }
#else
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = ((DstY >> 2) & 15) + 2;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_HORIZONTAL)
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }
    else
    {
        StartX += DstX * DeltaX;
    }
    StartY = StartY + (DstY & 0xFFC3) * DeltaY;
#endif
#endif

#ifdef BUFFER_3
#ifdef ROTATE_90
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX = StartX + (DstY + 12) * DeltaX;
    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);

    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_HORIZONTAL)
    {
        StartY = StartY + DstX * DeltaY;
    }
    else
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }

#elif defined ROTATE_180
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = ((Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY) >> 2) & 15;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_VERTICAL)
    {
        StartX += DstX * DeltaX;
    }
    else
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }

    TempOffset = Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY;
    TempOffset &= 0xFFFFFFC3;
    StartY = StartY + TempOffset * DeltaY;
#elif defined ROTATE_270
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = 0;

    StartX = StartX + (Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY) * DeltaX;
    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_VERTICAL)
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }
    else
    {
        StartY = StartY + DstX * DeltaY;
    }
#else
    StartX = Start_X(0);
    StartY = Start_Y(0);
    DeltaX = Delta_X(0);
    DeltaY = Delta_Y(0);
    Vertical_Block_Num = ((DstY >> 2) & 15) + 3;

    RotationFlag = (uchar)(RotationChromaSitingFlag & 0x07);
    if (RotationFlag == MDF_FC_MIRROR_HORIZONTAL)
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }
    else
    {
        StartX += DstX * DeltaX;
    }
    StartY = StartY + (DstY & 0xFFC3) * DeltaY;
#endif
#endif

#ifdef BUFFER_4
#ifdef ROTATE_90
    Layer_Index_45 = Layer_Index & 0x7f;
    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = 0;

    StartX = StartX + (DstY + 8 * (Layer_Index >> 7)) * DeltaX;
    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45)) & 0x07);

    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_HORIZONTAL)
    {
        StartY = StartY + DstX * DeltaY;
    }
    else
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }

#elif defined ROTATE_180
    Layer_Index_45 = Layer_Index & 0x7f;
    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = ((Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 12 - 8 * (Layer_Index >> 7)) >> 2) & 15;

    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45)) & 0x07);

    if (RotationFlag == MDF_FC_MIRROR_VERTICAL)
    {
        StartX += DstX * DeltaX;
    }
    else
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }

    TempOffset = Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 12 - 8 * (Layer_Index >> 7);
    TempOffset &= 0xFFFFFFC3;
    StartY = StartY + TempOffset * DeltaY;
#elif defined ROTATE_270
    Layer_Index_45 = Layer_Index & 0x7f;

    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = 0;

    StartX = StartX + (Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 12 - 8 * (Layer_Index >> 7)) * DeltaX;
    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45)) & 0x07);
    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_VERTICAL)
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }
    else
    {
        StartY = StartY + DstX * DeltaY;
    }
#else
    Layer_Index_45 = Layer_Index & 0x7f;
    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = ((DstY >> 2) & 15) + (2 * (Layer_Index >> 7));

    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45))& 0x07);
    if (RotationFlag == MDF_FC_MIRROR_HORIZONTAL)
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }
    else
    {
        StartX += DstX * DeltaX;
    }
    StartY = StartY + (DstY & 0xFFC3) * DeltaY;
#endif
#endif

#ifdef BUFFER_5
#ifdef ROTATE_90
    Layer_Index_45 = Layer_Index & 0x7f;
    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = 0;

    StartX = StartX + (DstY + 8 * (Layer_Index >> 7) + 4) * DeltaX;
    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45)) & 0x07);

    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_HORIZONTAL)
    {
        StartY = StartY + DstX * DeltaY;
    }
    else
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }

#elif defined ROTATE_180
    Layer_Index_45 = Layer_Index & 0x7f;
    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = (((Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 8 - 8 * (Layer_Index >> 7)) >> 2)) & 15;

    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45)) & 0x07);

    if (RotationFlag == MDF_FC_MIRROR_VERTICAL)
    {
        StartX += DstX * DeltaX;
    }
    else
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }
    TempOffset = Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 8 - 8 * (Layer_Index >> 7);
    TempOffset &= 0xFFFFFFC3;
    StartY = StartY + TempOffset * DeltaY;
#elif defined ROTATE_270
    Layer_Index_45 = Layer_Index & 0x7f;

    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = 0;

    StartX = StartX + (Dst_Height - MDF_FC_BLOCK_HEIGHT - DstY + 8 - (8 * (Layer_Index >> 7))) * DeltaX;
    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45)) & 0x07);
    if (RotationFlag == MDF_FC_ROTATE_90_MIRROR_VERTICAL)
    {
        StartY = StartY + (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaY;
    }
    else
    {
        StartY = StartY + DstX * DeltaY;
    }
#else
    Layer_Index_45 = Layer_Index & 0x7f;
    StartX = Start_X(Layer_Index_45);
    StartY = Start_Y(Layer_Index_45);
    DeltaX = Delta_X(Layer_Index_45);
    DeltaY = Delta_Y(Layer_Index_45);
    Vertical_Block_Num = ((DstY >> 2) & 15) + (2 * (Layer_Index >> 7)) + 1;

    RotationFlag = (uchar)((RotationChromaSitingFlag >> (3 * Layer_Index_45)) & 0x07);

    if (RotationFlag == MDF_FC_MIRROR_HORIZONTAL)
    {
        StartX += (Dst_Width - MDF_FC_BLOCK_WIDTH - DstX) * DeltaX;
    }
    else
    {
        StartX += DstX * DeltaX;
    }
    StartY = StartY + (DstY & 0xFFC3) * DeltaY;
#endif
#endif


#ifdef BUFFER_0
#define WriteBackBuffer DataBuffer0
    SurfaceIndex Src_Surface(MDF_FC_INPUT_BTI_START);
    cm_avs_sampler(
        DataBuffer0,
        CM_ABGR_ENABLE,
        Src_Surface,
        Src_Sampler,
        StartX,
        StartY,
        DeltaX,
        DeltaY,
        0,
        0,
        Vertical_Block_Num,
        CM_16_FULL,
        0,
        CM_AVS_16x4,
        IefBypass);

#endif
#ifdef BUFFER_1
#define WriteBackBuffer DataBuffer1
    SurfaceIndex Src_Surface(MDF_FC_INPUT_BTI_START);
    cm_avs_sampler(
        DataBuffer1,
        CM_ABGR_ENABLE,
        Src_Surface,
        Src_Sampler,
        StartX,
        StartY,
        DeltaX,
        DeltaY,
        0,
        0,
        Vertical_Block_Num,
        CM_16_FULL,
        0,
        CM_AVS_16x4,
        IefBypass);

#endif
#ifdef BUFFER_2
#define WriteBackBuffer DataBuffer2
    SurfaceIndex Src_Surface(MDF_FC_INPUT_BTI_START);
    cm_avs_sampler(
        DataBuffer2,
        CM_ABGR_ENABLE,
        Src_Surface,
        Src_Sampler,
        StartX,
        StartY,
        DeltaX,
        DeltaY,
        0,
        0,
        Vertical_Block_Num,
        CM_16_FULL,
        0,
        CM_AVS_16x4,
        IefBypass);

#endif
#ifdef BUFFER_3
#define WriteBackBuffer DataBuffer3
    SurfaceIndex Src_Surface(MDF_FC_INPUT_BTI_START);
    cm_avs_sampler(
        DataBuffer3,
        CM_ABGR_ENABLE,
        Src_Surface,
        Src_Sampler,
        StartX,
        StartY,
        DeltaX,
        DeltaY,
        0,
        0,
        Vertical_Block_Num,
        CM_16_FULL,
        0,
        CM_AVS_16x4,
        IefBypass);

#endif
#ifdef BUFFER_4
#define WriteBackBuffer DataBuffer4
    SurfaceIndex Src_Surface(MDF_FC_INPUT_BTI_START + MDF_FC_INPUT_BTI_PER_LAYER * Layer_Index_45);

    cm_avs_sampler(
        DataBuffer4,
        CM_ABGR_ENABLE,
        Src_Surface,
        Src_Sampler,
        StartX,
        StartY,
        DeltaX,
        DeltaY,
        0,
        0,
        Vertical_Block_Num,
        CM_16_FULL,
        0,
        CM_AVS_16x4,
        IefBypass);

#endif
#ifdef BUFFER_5
#define WriteBackBuffer DataBuffer5
    SurfaceIndex Src_Surface(MDF_FC_INPUT_BTI_START + MDF_FC_INPUT_BTI_PER_LAYER * Layer_Index_45);

    cm_avs_sampler(
        DataBuffer5,
        CM_ABGR_ENABLE,
        Src_Surface,
        Src_Sampler,
        StartX,
        StartY,
        DeltaX,
        DeltaY,
        0,
        0,
        Vertical_Block_Num,
        CM_16_FULL,
        0,
        CM_AVS_16x4,
        IefBypass);

#endif


    // Shuffle the write back of sampler
    /*
    Buffer layout after shuffle
    _________________________________________________
    |_______Block0__________|_______Block1__________|
    |_______Block2__________|_______Block3__________|
    |_______Block4__________|_______Block5__________|
    |_______Block6__________|_______Block7__________|

    Write back buffer layout correlate to the block number#, each box stands for 1 GRF
    _______________________________________________
    |____R0_________R1_____|____R2_________R3_____|
    |____G0_________G1_____|____G2_________G3_____|
    |____B0_________B1_____|____B2_________B3_____|
    |____A0_________A1_____|____A2_________A3_____|
    |____R4_________R5_____|____R6_________R7_____|
    |____G4_________G5_____|____G6_________G7_____|
    |____B4_________B5_____|____B6_________B7_____|
    |____A4_________A5_____|____A6_________A7_____|
    */

#ifdef Y410_SUPPORT
    {
        matrix<ushort, 1, 16> shuffle_temp;
        shuffle_temp = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(0, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(0, 0) = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(4, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(4, 0) = shuffle_temp;

        shuffle_temp = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(1, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(1, 0) = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(5, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(5, 0) = shuffle_temp;

        shuffle_temp = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(8, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(8, 0) = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(12, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(12, 0) = shuffle_temp;

        shuffle_temp = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(9, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(9, 0) = WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(13, 0);
        WriteBackBuffer.format<ushort, 16, 16>().select<1, 1, 16, 1>(13, 0) = shuffle_temp;
    }
#endif

#undef WriteBackBuffer
}
