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#include "colmap/mvs/gpu_mat_prng.h"

namespace colmap {
namespace mvs {
namespace {

__global__ void InitRandomStateKernel(GpuMatView<curandState> output) {
  const size_t row = blockIdx.y * blockDim.y + threadIdx.y;
  const size_t col = blockIdx.x * blockDim.x + threadIdx.x;

  const size_t uniqueBlockIndex = blockIdx.y * gridDim.x + blockIdx.x;
  const size_t id = uniqueBlockIndex * blockDim.y * blockDim.x +
                    threadIdx.y * blockDim.x + threadIdx.x;

  // Each thread gets same seed, a different sequence number, no offset.
  if (col < output.GetWidth() && row < output.GetHeight()) {
    curand_init(id, 0, 0, &output.GetRef(row, col));
  }
}

}  // namespace

GpuMatPRNG::GpuMatPRNG(const int width, const int height)
    : GpuMat(width, height) {
  InitRandomStateKernel<<<gridSize_, blockSize_>>>(View());
}

}  // namespace mvs
}  // namespace colmap
